Seasons have themes, and their questlines explore those. Instead of building towards something with a season, the team wants it to be great alone. Of course, other reasons exist for taking a more isolated approach to seasons. “Now seasons, though, when we think about the story, we know that we want to continue to build upon the world of Diablo 4 and the world of Sanctuary, but we do not want to extend the campaign into seasons and then make seasons required reading for the expansions, for that to make sense.” While we’re not talking about our expansions today, it’s important to realise they’re a part of the ecosystem of what we support the game with moving forward. Associate game director Joe Piepiora explained to Eurogamer, “We have two different kinds of releases after the game launches. However, seasons won’t extend the campaign’s story. The first season goes live in mid to late July and will present new questlines, Legendaries, and characters with seasonal challenges to complete and cosmetics to earn. Blizzard Entertainment’s Diablo 4 is out on June 6th worldwide, but it’s only the beginning of years-long support for the action RPG looter.
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